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Animated sprite game maker studio 2
Animated sprite game maker studio 2













You’ll be prompted to enter a few parameters which relate to the dimensions of your model.Click Edit Image, select the menu item Image -> Import Strip Image, and open the file you just exported from MagicaVoxel.png file that GameMaker will divide into the component images for the vertical layers. Once you’ve finished making your model, open the Export menu in the bottom right corner, select slice, and save it wherever you’d like.

animated sprite game maker studio 2

Note that you can save a step in the next section by drawing your model facing to the right, rather than towards the camera like the default models. It’s generally a good idea to use odd numbers for your model’s X and Y dimensions so that it has a precise center point to rotate around. Personally I wouldn’t go much larger than 20x20x20, though modern platforms could probably handle a game with considerably higher-resolution models if you have the patience to make them. Taller models are particularly resource-intensive as GameMaker will store each vertical layer as a separate file. Larger models are harder to animate, require more memory to store, and require more processing power to draw. You’ll need them in the next section, and it’s important to set them properly before you start making a new model. Take note of the three numbers circled in red in this image, they are your model’s X, Y, and Z dimensions.

animated sprite game maker studio 2

I’ll assume that’s what you’re using for the rest of this section and the following one. MagicaVoxel is a nice piece of free multi-platform software you can use for this. The first step is to make a voxel model for your character. I’ll explain how to do that as well – it’s easier than you might think. You may have also noticed that the gif above appears to have shadows, with the side of each level in the pyramid being drawn darker than the top. Draw multiple objects at the proper depth.Draw, scale, move, and animate 3D objects.This post will walk through all the information you need to start making your own sprite-stacked game in GameMaker Studio 2. There are a few good tutorials (notably here, here, and here) covering the very basics of sprite stacking in GameMaker, but I couldn’t find any that cover how to animate sprite-stacked entities or preserve the 3D effect while rotating the game’s camera.

animated sprite game maker studio 2

The developer of Nium, Ojiro Fumoto, gave an interesting interview in which he discusses the technique. To my knowledge only a handful of games have been made this way: It lets you turn a set of images like this: Setting the Draw Depth for Multiple 3D ObjectsĪ few weeks ago I started working on a new game using a graphical technique called sprite stacking, which creates the appearance of a 3D character and environment by layering multiple 2D images to draw each game object.















Animated sprite game maker studio 2